As a Technical Artist on this project my job intailed translating Thawed Waters, into 3D medium in Unreal Engine, to allow for Unreal Water Sim physics and interaction, while maintaining the original pixel art style of the game from it's 2D only Game Maker prototype. As part of this I was in charge of development of detailed stylized shaders in
Unreal Engine 5, 3D and 2D asset integration, water physics systems, and developing a new currents system for the game.
In this position I worked as part of a fully remote team.