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Misha Tsyatsko
Misha Tsyatsko
Technical Artist and Generalist
Auckland , New Zealand

Skills

Game Design3D ModelingIllustration2D AnimationLevel DesignRiggingLow-poly ModelingProp DesignCharacter DesignConcept ArtProp ModelingCharacter ModelingEnvironment ModelingEnvironment DesignTechnical Art

Software proficiency

Blender
Blender
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Maya
Maya
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Visual Studio
Visual Studio
GameMaker: Studio
GameMaker: Studio

Productions

    • Video Game
      BBQ Blast
    • Year
      2024
    • Role
      Level Design and Promo Art
    • Company
      Devious Devs
    • Video Game
      Mecha Girl
    • Year
      2024
    • Role
      Enemy Artist and Animator
    • Company
      Devious Devs
    • Video Game
      NONOGRAM Invasion : Of Wizards And Aliens
    • Year
      2023
    • Role
      Solo Developer
    • Company
      Amorph Studios

Experience

  • Unreal Technical Artist at Crystalin Games
    April 2024 - September 2024

    As a Technical Artist on this project my job intailed translating Thawed Waters, into 3D medium in Unreal Engine, to allow for Unreal Water Sim physics and interaction, while maintaining the original pixel art style of the game from it's 2D only Game Maker prototype. As part of this I was in charge of development of detailed stylized shaders in

    Unreal Engine 5, 3D and 2D asset integration, water physics systems, and developing a new currents system for the game.

    In this position I worked as part of a fully remote team.